![]() Set fifteen years after the outbreak, humans are living in makeshift camps and outposts dotted around the country. Being infected doesn’t outright kill/change people, and there’s an antiviral agent out there that keeps infection temporarily at bay. Thankfully, we don’t get the preachy, “Maybe we’ve had our time” nonsense to kill the mood. The world’s gone to shit, the cashier you remember from the supermarket is now trying to eat your face, and humanity is on the brink of extinction. ![]() Glib as it sounds, that’s the premise behind The Last Stand. Yet whilst a good concept, does it get bogged down with too many elements from other types of games? Gear up, brace yourselves, and let’s find out… It’s The End Of The World As We Already Know It That’s right, The Last Stand is roguelike-ish, much to my surprise. It’s just up to the player to see how long they can keep them going for. Each “volunteer” you play as is infected and, as such, will die. Namely in that players won’t survive, per se. ![]() What it does do, however, is put a spin on the survival aspect. It’s the zombie apocalypse, the world is over, you know the beats. In that regard, The Last Stand: Aftermath is no different. Infected, Ridden, whatever they’re called, it’s still a tried and tested framework to put a game around. It starts off small, but soon the virus spreads and next you know, we’re inundated with them. Zombie games are becoming analogous to an actual zombie apocalypse.
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