Sakuya has above average HP, good attack and magic defense, above average physical defense, and slightly above average speed in the game. I kind of just did stuff for the stats of Sakuya and Mordimort. Grants Atk+4 to self and an adjacent ally until the end of the turn.Ī skill: Sturdy Blow 1 > Bracing Blow 1 > 2 Xxxxx stood and the x's the area she hit.)ġ6 mt, Unit counterattacks first when attacked at HP Song of Fury ![]() Oxxxo Glow, with the "|" being where Popo Ooxoo (This was the area of the skill in Stella So instead of just giving her Growing Wind (a 3x3 area of dmg) or Blazing Wind (a + area with 1.5x dmg), I decided to put them in a single skill that reflected something she had from Stella Glow. Song of Wind is a skill of her's that would deal damage to enemies in a circleish area, it was a 3x3 square area as well as 1 unit outwards of the 3 centers of the sides not including the one she was on. Her passive "Tailwind" increased movement of adjacent allies by one. Guidance was to reflect another passive of her's without introducing a new skill as well. Rather than give her a new made up skill with a similar effect, I went with Iote's as a substitute to the dodging effect, since there are no hit rates in Heroes. I gave her Iote's Shield because she has a passive skill called "Arrow Dodge" that increased her evasion when an enemy attacked her with arrows. Popo is one of the faster characters in the game and has a decent amount of attack with a good amount of magic def and decent physical defense. Special: Rising Wind > Blazing Wind > Song of Windĥ CD, Before combat this unit initiates, foes in a wide area around target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res). I decided to go with that passive for her "Song of Grace" because of her skill, of the same name in the game, which would fully heal herself and all allies within 2 units of her.ġ4 mt, Grants Atk/Spd+4 during combat if unit initiates combat. Lisette is the dedicated healer of the game, though isn't always needed because level up's fully heal a unit, with only two other units having access to a heal (Popo with her skill "Mini Heal" and another unit named Ewan who has a skill where he can buy a healing item in the middle of battle), and so I decided to make her a stave user and a dedicated healer here as well, hence being able to heal allies all the time.įor her stats, in game she has around average HP and magic attack, above average magic defense, and below average physical defense and speed, which I chose to portray. At start of turn, adjacent allies recover 3 HP.Ĥ CD, When healing an ally with a staff, all other allies recover HP=50% of unit's attack. Hope you enjoy, and make certain to leave some feedback.ġ4 mt, Grants Def +3. The main difference between all of them in the game is the skills that they have access to. ![]() I decided to make a custom banner that has the 4 main female protagonists (Lisette, Popo, Sakuya, and Mordimort), along with a Tempest Trial unit (Alto), and a Grand Hero Battle unit (Hilda).įor all of their weapons I chose to give each of the strongest weapon that they could obtain in the game, and for the passives I mainly took an aspect of what the character could do and put it on there.įor their stats I took a large amount of liberties in distributing them because, at least for the five females, they mainly have pretty balanced stat spreads that are similar to each other with each one being better in a certain aspect. ![]() ![]() Still a good game though, with wonderful music too since that's the main focus of the game. It's a slow game, has a pretty generic JRPG story (though it has it's own spin on it), and a decent amount of the interactions between the main protagonist, Alto, and the other characters are pretty sexualized. It came out a few years ago and became a game that I liked, though I wouldn't recommend it as a game to play. Stella Glow is a tactical JRPG made by Atlus for the 3DS, with gameplay similar to Final Fantasy Tactics.
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